Throne of Anubis (Overwatch 2)

Room8Studio jumped into the development of an amazing Throne of Anubis map in the early-middle stage of development.
Our team took part in modeling, art ideas exploration, UV unwrapping, integration into the engine, bug-fixes and set dressing pass for blue and red sides of map (Using the provided kit by the Blizzard team).
Assets were part of near backdrop, buildings(interiors, exteriors) and ground for blue and red sides of map. This was done using the provided by Blizzard buildings and props kit, materials and textures.
The production stage was done thanks to technical and design supervision of Phil Wang as Environment Art lead, initial art setup and major points of interest created by Justin McMillan as Senior Artist II, and Art Direction of Peter C Lee and Dion Rogers.