Animation (Shrapnel)

The project was interesting and challenging in a lot of aspects. We first had a huge and unrealistic scope of mocap animations and we learned what we should clean first to focus on showcasing all the mechanics. This led us to animate different characters like small drones, robot arms, and first-person characters. This was awesome, for some of us was the first time facing all these challenges and we are proud of the team.
We worked in Maya mostly but we had to use UE5 at some point to add animations to the game.